

- #ADOBE ANIMATE CC MOBILE APP HOW TO#
- #ADOBE ANIMATE CC MOBILE APP FOR ANDROID#
- #ADOBE ANIMATE CC MOBILE APP PRO#
- #ADOBE ANIMATE CC MOBILE APP CODE#
If offsetX, offsetY & offsetZ are provided, camera follows (x+offsetX,y+offsetY, z+offsetZ). (getChildByName("InstanceName"), 200,50) Ĭamera keeps following the object provided as input parameter at runtime. PinCameraToObject(object:DisplayObject, offsetX:Number=0,offsetY:Number=0, offsetZ=0) Set camera color filter using decomposed values of (Brightness,Contrast,saturation,hue). SetColorFilter(brightness:Number, contrast:Number,saturation:Number,hue: Number):void Return object with four properties: ‘percent’, ‘red’, ‘green’, and ‘blue’. Trace("tint color red:", tint.red,"green:",een," blue:",tint.blue,"tint percent: ",tint.percent) Return object with two properties: ‘percent’ & ‘color’. Set camera tint using decomposed color values R, G, B & tintPercent (percentage of tint).

SetTintRGB(red:uint,green:uint,blue: uint,tintPercent:Number):void Set camera tint using tint color(RGB) & tint percent (percentage of tint). SetTint(tintColor:uint,tintPercent: Number):void Rotate camera relative to current angle given by input parameters. Rotate camera by absolute angle given as input parameters. Reset camera zoom to it's default zoom value i.e 100%. Zoom camera to relative to the current zoom value (unit is percentage). Zoom camera to absolute value given by input parameter in percentage. Reset camera position to the original position i.e (0,0,0). Note: ' tz' is meaningful only if layer depth is enabled, default value = 0. Move camera relative to current position by tx,ty,or tz. MoveBy(tx:Number,ty:Number,tz:Number=0): void Move camera to absolute position given by input parameters. SetPosition(posX:Number,posY:Number, posZ:Number=0):void Return object with x,y, and z properties that specify current location of camera. Trace(cameraObj.getPosition().x, cameraObj.getPosition().y, Quick share and publish your animations.Best Practices to optimize FLA files for Animate.Best practices - SWF application authoring guidelines.Best practices - Tips for creating content for mobile devices.Controlling external video playback with ActionScript.Export graphics and videos with Animate.Working with Custom Platform Support Plug-in.Best practices - Accessibility guidelines.Best practices - Organizing ActionScript in an application.
#ADOBE ANIMATE CC MOBILE APP FOR ANDROID#
#ADOBE ANIMATE CC MOBILE APP HOW TO#
How to package applications for AIR for iOS.Creating and publishing a WebGL document.Automating tasks with the Commands menu.

Apply patterns with the Spray Brushtool.Working with Illustrator AI files in Animate.
#ADOBE ANIMATE CC MOBILE APP PRO#
Working with Adobe Premiere Pro and After Effects.Strokes, fills, and gradients with Animate CC.Creating and working with symbol instances in Animate.Transforming and combining graphic objects in Animate.Optimization options for Images and Animated GIFs.Export animations for mobile apps and game engines.Using web fonts in HTML5 Canvas documents.Use the Stage and Tools panel for Animate.Using Creative Cloud Libraries and Adobe Animate.Using Google fonts in HTML5 Canvas documents.Virtual Reality authoring and publishing.Best practices - Advertising with Animate.
#ADOBE ANIMATE CC MOBILE APP CODE#
